Last updated 14 June 2026
RUSHERLINE ("we", "the game") is a free, family-friendly online game. We collect as little as possible and never sell your data. This page explains exactly what is collected and why. Plain summary: no account, no email, no password, no behavioral tracking, and only non-personalized ads.
You play without an account. The first time you play online, the server creates a random anonymous ID and gives your browser a signed token that proves you hold that ID. It is stored in your browser's local storage and identifies a save slot, not you personally. If you clear your browser storage, that identity is gone.
You may type a nickname (up to 16 characters). It is optional, shown on the public leaderboard next to your rating, and stored with your anonymous ID. Please do not enter personal information as your nickname, since it is public.
We store your Elo rating and win/loss/draw counts, linked to your anonymous ID, so the ladder and rankings work. This is not linked to any real-world identity.
To understand whether the game is working and worth improving, we keep simple daily totals of events such as "a tutorial was viewed" or "a match started/finished". These are counts only - there are no identifiers, no IP addresses, and no per-user records, so they cannot be traced back to anyone.
We also use GoatCounter, a privacy-friendly page-view counter that does not use cookies and is designed not to track you across sites. It processes your IP address transiently to count a visit and does not store it in a way that identifies you.
Like any website, our server and its proxy keep short-lived technical logs (including IP address and browser type) needed to operate and secure the service. They are not used for advertising or profiling and are rotated automatically.
Some game assets load from a public content delivery network (CDN). Requesting a file from a CDN exposes your IP address to that provider, as with any web resource.
RUSHERLINE shows ads to help support the game, but only non-personalized (contextual) ads. That means ads are based on general context, not on tracking you, your behavior, or a profile, and no advertising identifiers tied to you are used. Because the ads are non-personalized, no tracking-consent banner is required.
Ads are served by Google AdSense. Loading an ad involves a request to Google's ad servers (which processes technical data such as your IP address to deliver and measure a contextual ad); see Google's policies for details. We do not share your nickname or game data with advertisers.
RUSHERLINE is family-friendly. We do not knowingly collect personal information from children, we require no account, and any ads are non-personalized (no behavioral tracking or ad profiles). If you believe a child has provided personal information (for example, in a nickname), contact us and we will remove it.
We may update this policy as the game evolves. Material changes will be reflected in the "last updated" date above.